In Evony, the “Duty” buttons are placed on buildings in the main city, and the buttons can be unlocked when buildings reach a certain level. At this point, players can appoint officers to get the corresponding building gains. This article will first introduce the Duty in Evony, and then summarize the generals who are suitable to be appointed as officers. We hope it will be helpful to you.
Examples of Evony Duty General
The conditions of unlocking & appointing
First of all, according to the different types of buildings, the duties are divided into three types: Military, Defense, and Interior. After officers are appointed, buildings will have different types of gains. These gains can be viewed by clicking details in the Duty interface.
Secondly, officers are classified into five grades. The higher the level of the officer, the higher the buffs the general will bring.
The unlock conditions for Buildings’ Duty
Military: Archer Camp Lv21, Barracks Lv25, Workshop Lv29, Stables Lv33, Rally Spot Lv35
Defense: Archer Tower Lv11, Hospital Lv15, Trap Factory Lv19, Warehouse Lv23, Embassy Lv27, Holy Palace Lv35, Bunker Lv20
Interior: Keep Lv16, Academy Lv20, Market Lv24, Forge Lv28, Military Academy Lv1, Research Factory Lv32
The qualifications of Generals
The ranks of officers include five tiers (Junior, Medium, Senior, Special, Super).
The holding conditions of each level are different for each building. The holding conditions are mainly set from the perspectives of Attack, Leadership, Defense, Politics, and Power. For example:
Junior Officer – Attack 500, Leadership 450
Medium – Attack 850, Leadership 800
Senior – Attack 1150, Leadership 1100
Special – Attack 1300, Leadership 1250, Power 3300000
Super – Attack 1400, Leadership 1400, Power 3300000
Junior – Defense 500, Attack 450
Medium – Defense 850, Attack 800
Senior – Defense 1150, Attack 1100
Special Hospital Officer – Defense 1250, Attack 1200, Power 3100000
Super Hospital Officer – Defense 1400, Attack 1400, Power 3100000
Junior – Politics 500, Leadership 450
Medium – Politics 850, Leadership 800
Senior – Politics 1150, Leadership 1100
Special Keep Officer – Politics 1300, Leadership 1250, Power 3300000
Super Keep Officer – Politics 1450, Leadership 1450, Power 3300000
Choose the most suitable Generals
No.1 Military Duty
Archer Camp Officer
Ocean Expansion – Increases ranged troops’ attack, defense and HP by 5%, and ranged troops’ training speed by 20% when the General is the Archer Camp Officer.
Military Dictatorship – Increases ranged troops’ attack by 15% and ranged troops’ defense and HP by 10% when the General is the Archer Camp Officer.
Barracks Officer
Eagle of Conquest – Increases ground troops’ attack, defense and HP by 5%, and ground troops’ training speed by 20% when the General is the Barracks Officer.
Six Secret Teachings – Increases ground troops’ attack by 10% and ground troops’ defense and HP by 15% when the General is the Barracks Officer.
Benevolence of Shu Han – Increases ground troops’ attack, defense and HP by 15% and reduces enemy ranged troops and siege machines’ defense and HP by 10% when the General is the Barracks Officer.
Workshop Officer
One-eyed General – Increases siege machines’ attack by 15% and siege machines’ defense and HP by 10% when the General is the Workshop Officer.
Lighting Strikes – Increases siege machines’ attack, defense and HP by 5% and siege machines’ training speed by 20% when the General is the Workshop Officer.
Stables Officer
White House President – Increases mounted troops’ attack by 15% and mounted troops’ defense and HP by 15% when the General is the Stables Officer.
Shield of Rome – Increases mounted troops’ attack by 15% and mounted troops’ defense and HP by 10% when the General is the Stables Officer.
Kiev Conquest – Increases Mounted Troop Attack, Defense and HP by 5% when the General is the Stables Officer, and also increases Mounted Troop Training speed by 20%.
Rally Spot Officer
Taikou Expedition – Increases March Size by 5%, and increases troops’ attack & HP (while attacking) by 5% when the General is the Rally Spot Officer.
Sage of Strategy – Increases March Size by 8% and attacking ground troops and mounted troops’ attacks and HP by 15% when the General is the Rally Spot Officer.
No.2 Defense Duty
Archer Tower Officer
Theodosius the Great – Increases siege machines’ attack and defense by 45% and March Size by 8% when the General is leading the army to attack.
Western Regions – Reduces enemy mounted troops’ attack by 20% and increases your in city ranged troops’ attack by 20% when the General is the Archer Tower Officer.
Maurices Formation – Reduces enemy ranged troops’ attack by 15% and increases your in-city ranged troops and siege machines’ attack by 20% when the General is the Archer Tower Officer.
Hospital Officer
Independence Hero – Increases hospital capacity by 25% when the General is the Hospital Officer.
Archon of Athens – Increases hospital capacity by 25% and troops’ HP by 10% when the General is the hospital officer.
Art of Regency – Increases hospital capacity and healing speed by 20% and troops’ defense and HP by 8% when the General is the hospital officer.
Trap Factory Officer
Empire Defender – Increases in-city siege machines’ attack by 30% and reduces enemy ranged troops’ attack by 15% when the General is the Trap Factory Officer.
King of Gold – Reduces the Gem and resource cost of siege machines repairing by 15% and increases in-city siege machines’ attack by 25% when the General is the Trap Factory Officer.
Warehouse Officer
Queen of Camelot – Increases in-city ranged troops’ attack and defense by 35% and reduces enemy ranged troops and siege machines’ defense and HP by 15% when the General is the Warehouse Officer.
Embassy Officer
Heraclian Dynasty – Increases siege machines’ attack by 35% and reduces enemy troops’ defense by 15% when the General is the Embassy Officer.
Treaty of Union – Increases reinforcement capacity and ranged troops and siege machines’ attack by 25% and reduces enemy troops’ attack and defense by 20% when the General is the Embassy Officer.
Holy Palace Officer
Lunar Judgment – Increases healing speed by 10% and in-city ranged troops and siege machines’ attack and defense by 25% when the General is the Holy Palace Officer.
Bunker Officer
Salic Law – Reduces enemy ground troops and mounted troops’ defense and HP by 15% and increases your in-city ranged troops and siege machines’ attack by 35% when the General is the Bunker Officer.
No.3 Interior Duty
Keep Officer
Hera’s Majesty – Increases the construction speed and your troops’ attack and defense by 15% and reduces enemy ranged troops and siege machines’ attack by 20% when the General is the Keep Officer.
Greedy Marshal – When the General is the Keep Officer, the construction speed in the city will increase by 20%.
Wolong – When the General is the Keep Officer, the construction speed in the city will increase by 20%.
Wise Emperor – Increases ranged troops’ attack by 20% and reduces enemy ground troops’ HP by 15% when the General is the Keep Officer.
Academy Officer
National Hero – Increases research speed by 20% when the General is the Academy Officer.
The Code of Hammurabi – Increases research speed by 10% and increases ranged troops and siege machines’ defense by 20% when the General is the Academy Officer.
Market Officer
Palaiologan Dynasty – Increases in-city ground troops and mounted troops’ attack and defense by 25% and in-city ground troops and mounted troops’ HP by 30% when the General is the Market Officer.
Forge Officer
Greater Virtue – Increases crafting speed and ground troops’ HP by 15% and reduces enemy ground troops and mounted troops’ defense and HP by 12% when the General is the Forge Officer.
Research Factory Officer
Holy Ruler – Increases research speed by 10% and in-city troops’ defense and HP by 15% when the General is the Research Factory Officer.
Military Academy Officer
Code of Justinian – Increases research speed by 10% and increases ground troops and mounted troops’ defense and HP by 12% when the General is the Military Academy Officer.