Evony’s Revenue in 2022 Increased 1.5 times Compared to 2021

“Evony: The King’s Return” saw significant revenue growth in 2022, according to Sensor Tower. The game’s net revenue reached $385,751,902 worldwide, a 1.5-fold increase from $221,676,485 the previous year. The game also saw 46,286,214 downloads, a substantial increase from the previous year, and brought home several awards, including the NYX Game Awards and “Best MMO” in the Samsung Galaxy Store.

Evony: The King's Return
Evony: The King’s Return

Significant Growth in the US

In the United States, the game performed exceptionally well. It generated $220,610,513 in net revenue, a significant rise from $117,722,783 in 2021. Downloads in the US also surged. In 2022, there were 8,815,234 downloads, compared to 6,787,227 in 2021.

Released by Top Games Inc. in 2016, “Evony: The King’s Return” was advertised during the 2017 Superbowl. The ad featured international celebrities and ranked among the Top 10 Superbowl commercials. It also won an Exemplary Cinematography Merit Award and ranked No. 2 in Music and Sound Awards for Superbowl ads.

The game is now one of the Top Five Most Downloaded Games in the U.S. It ranks among the top-grossing games in 50 countries. Players build cities, train troops, and solve puzzles to expand their empires. They defend their kingdoms against others and aim to become the “King of Seven Kingdoms.”

The Leadership

Our team is led by David Guo (Yaoqi Guo), CEO, and Benjamin Gifford, Vice President, both bringing extensive experience in the gaming industry.

David Guo has over 25 years of expertise in software and game development. He believes that “as a gaming company, we prioritize user experience and satisfaction above all else. The key to success is to create games that are great from the player’s perspective, not just the designer’s perspective.” David will continue to lead the team in exploring more diverse and unique game projects, aiming to create the best gaming experience possible.

Benjamin Gifford has been in the gaming industry since 2009, with prior experience in intellectual property commercialization between industry and universities. He emphasizes, “The team shouldn’t limit themselves to job protection mode. They should stretch their capabilities and constantly grow, never being satisfied with current success.”

Our company has developed several games with different themes, including Infinity Clan, Alliance of Glory, CryptoAge, Kings Legion, and others. These games have received positive feedback, with consumer ratings of 4.0 and above. We offer our games in 26 languages and distribute them across more than 150 countries, supported by a dedicated global team of over 500 employees.

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